Paper published in Media Theory Journal, co-written with Jon Dovey
On the 27th September 2007, I left Nether Stowey and walked towards Bristol, arriving on the 30th September 2007. My route traced journeys made by contemporary migrant workers and while travelling I made audio recordings of the changing sound environment. On my return to Bristol I immediately performed a live remix of these recordings while speaking texts composed en route.
Text from the performance of ‘for every step you take i take a thousand’ (at ‘Port City’) presented in this small folded bookwork. This is a single edition work with a hand drawn map.
An unlimited edition of this book (with folding instructions and associated audio from the performance) is available for download at http://project.arnolfini.org.uk
[image was posted from location of capture using flickr]
‘always something somewhere else’ is a GPS based soundwalk that builds itself as you experience it. To create it I worked with Hewlett Packard in Bristol and their new mscape software ( http://www.mscapers.com ).
In the work the listener is asked to locate various substances that form the contemporary urban environment (glass, stone, concrete etc.). As they mark the location of each one they begin to hear interwoven stories connecting them to remote locations around the world, soundtracked with a generative music score. The narratives are progressed and concluded as the listener returns to the locations they chose. The piece is reflective and sometimes melancholy, it touches on issues of climate change and global awareness, but ultimately encourages the listener to treasure the moments around them…
schminky – a cafe based digital experience/game
Schminkywas a sound based game played on a wireless appliance in the context of the Watershed cafe in Bristol. It was developed as an experimental field trial to explore the role of pervasive computing in social spaces and how situated digital experiences might play into the way we engage with our environment.
The game is played on a handheld computing device and involves the solving of musical puzzles. The intention was to introduce something into the environment that would enhance and encourage social interaction. Consequently, the game allows users to form a group of people to play together.
Two wall mounted tablet PC’s present an audio/visual representation of the social network being constructed as groups form and play the game. These representations generate music that reflects the richness of the network connections, and indentify individuals players as orbs moving in a 3D space, connecting them to each visually if they have played together.
created in conjunction with Mobile Bristol / Hewlett Packard