posted from mobile using flickr
posted from mobile using flickr
posted from mobile using flickr
A short musical ‘soundtrack for walking’ commissioned by Meeting House Gallery. A film without pictures for the streets of Illminster, inspired by the walking guides from the Illminster Forum, each MP3 player came with an attached set of walking instructions
‘100 meters..’ allows the listener to hear further than they can see.
Like an aural telescope, recordings made by the artist on journeys between the four venues involved in ”the animal gaze’ are played as if your range of hearing was constantly expanding, letting the audience build a sonic picture of routes through Plymouth.
Drawing on the listening practices of both animal predators and prey, ‘100 meters…’ frames these sounds with text inspired by the legacy of journeys in blues songs.
night time. bristol harbour
A series of micro-sound walks in the Redfern area of Sydney.
These mixtures of music, sound design and spoken word are recreations of moments in the lives of local residents.
Tracing the layered communities of the indigenous, colonial and immigrant residents of the area, the audio work was accompanied by a handmade folded guide containing additional writing and visual guides to the routes.
Commissioned by Performance Space.
The entire pack of pieces and map for printing can be downloaded from here
Just a quick note to put the current photo stream into context. I’m currently with Kerry Deacon in Kigali, Rwanda on behalf of Purple Field Productions. We’re working at Centre Marembo training a group to deliver film making skills to the young people who use the centre. Teaching teachers in other words. The centre was set up by rYico and you can find out about them here. We’re here until the end of July so I’ll keep trying to update this site with photos and some diary entries (although we’re posting the photos from a phone which isn’t much fun to write long messages on)
“..the show made me notice the beauty and cinematic elegance of everyday life itself” – SuitYourself Magazine
The first subtlemob was created as part of this piece.
Originally commissioned by Mayfest Theatre Festival.
What happens when everyone in the city is listening to the same song?
Wearing headphones, you begin to travel across the city, the soundtrack in your ears turning the world around into your personal cinema. Suddenly a stranger stops you and puts a hand on your shoulder. Their lips don’t move but in your ears you can somehow hear their voice. It feels like telepathy as they begin to speak the words to the song that’s playing in their head…
You continue to move across the city, sometimes guided, sometimes alone; as events unfold in front of you it becomes harder to tell which are staged and which are real.
Built using ‘mscape’, the audience were given handheld computers with headphones. The music score they heard was controlled by satellite positioning and changed to reflect the physical location of the audience. Some performers carried battery powered wifi beacons in their pockets. When they were near an audience member the device carried by the audience would play a recording of that performers voice, the effect was like being able to hear a persons thoughts. Another group of performers were a ’subtlemob’, who roamed the streets following instructions given to them on an MP3 player, they performed everyday actions around the audience, creating a sense of deja-vu as you saw similar events occuring all around you.
SOUNDTRACK BY DUNCAN SPEAKMAN SARAH ANDERSON SAM HALMARAK
DEVISED AND PERFORMED WITH TOM WAINRIGHT MARTHA KING SYLVIA RIMAT ALEX BRADLEY EMMA BUSH SITA CALVERT-ENNALS
VIDEO DOCUMENTATION DEB HEARNE
GRATITUDE TO (AND INSPIRATION FROM) CLARE REDDINGTON HELEN COLE TOM MELAMED BEN CLAYTON KATE YEDIGAROFF MATTHEW AUSTIN JO CUTHBERT SIMON GAMESEMILIE GRENIER GENEVIEVE BROWN CARO WINTER JOLYON GREENAWAY VANESSA BELLAAR SPRUIJT BETTINA SCHEIBE PAUL CLARKE ROD DICKINSON PHOEBE DAVIES ROTOZAZA WIM WENDERS ALL THE SUBTLE MOBS
people playing a new street game i designed with Simon Johnson.
Players are each given an envelope with a sound written inside it (police siren, wolf, cuckoo etc.) and then sent off to different locations in the city. They have to find all the other players with the same sound as them just by making that sound. more detailed rules can be found here.
Come and play it with us as IgFest ( http://igfest.org )
a performance collaboration with Hannah Chiswell.
‘always something somewhere else’ is a GPS based soundwalk that builds itself as you experience it. To create it I worked with Hewlett Packard in Bristol and their new mscape software ( http://www.mscapers.com ).
In the work the listener is asked to locate various substances that form the contemporary urban environment (glass, stone, concrete etc.). As they mark the location of each one they begin to hear interwoven stories connecting them to remote locations around the world, soundtracked with a generative music score. The narratives are progressed and concluded as the listener returns to the locations they chose. The piece is reflective and sometimes melancholy, it touches on issues of climate change and global awareness, but ultimately encourages the listener to treasure the moments around them…
“what happens when your ears are full of the city, and you can’t hear the sounds you make..”
‘sounds from above the ground’ was commissioned by Arnolfini as part of Breathing Space.
The walk mixes text, performance and live sound to create a site-responsive work that explore the relationship between sound and memory.
With a small group you follow a lone walker through the city streets, his internal monologue transmitted to your headphones. As you walk, listening to him dig into collective memory, the noise of the city is remixed live around you into glistening fragments and new layers.
In the performance the audience are given stereo wireless receivers and follow me through the city streets. I have a microphone on my chest and my backpack contains a laptop computer and stereo UHF audio transmitter. As we walk the audience listens through my ears as I speak memories and place marks in the city, while the laptop processes and remixes the surrounding ambience.
this work is available for touring